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SpellBook = GoodSpellBook evil spellbook or good spell book? It is not required to be edited, but is suggested. IntrinsicSciencesMP = SCIENCE_HOBBIT the science your individual faction has. IntrinsicSciences = SCIENCE_GOOD will your faction use good or evil science?
Lotr bfme 2 rotwk 2.02 cd code#
You can also add the same code line for different starting units if you wish to do so StartingUnitTacticalWOTR = MenPorter same thing. StartingUnitTacticalWOTR = MenPorter the starting units for war of the ring. StartingUnit1 = HobbitPorter the porter that your faction will start with. StartingUnitOffset0 = X:-60 Y:185 Z:0 just ignore this StartingUnit0 = GondorFighterHorde this would normally be the units your faction starts off with, but when any code line has a ' ' in it, that usually means it will be ignored. StartingBuilding = MenFortress the starting building of your faction
Lotr bfme 2 rotwk 2.02 cd free#
It really isn't necessary to edit this, but feel free PreferredColor = R:43 G:150 B:179 the preferred color of your faction. MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) just ignore it MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) just ignore this for now StartMoney = 0 how much money will your faction start off with? PlayableSide = Yes self explanatory, choose no, and you can't play it in the game. Side = Hobbits what side will your faction be on? PlayerTemplate FactionHobbits the faction name LoadScreenMusic = Shell2MusicForLoadScreen ResourceModifierObjectFilter = RESOURCE_MODIFIER_OBJECT_FILTER SpellStoreMaximumPowerLabel = APT:SpellStoreMaximumEvenstarPower SpellStoreCurrentPowerLabel = APT:SpellStoreCurrentEvenstarPower attached to the first two buttons in the command set.īuildableHeroesMP = CreateAHero RohanEomer GondorBoromir RohanTheoden GondorFaramir AragornNew GondorGandalf DwarvenGimli ElvenLegolas ElvenGlorfindel ElvenHaldir ArnorCaptainStealthlessīuildableRingHeroesMP = ElvenGaladriel_RingHero NOTE: It is very important that the create-a-hero be the first buildable hero, to ensure that the create-a-hero and the ring hero are always InitialUpgrades = Upgrade_MenFaction Any upgrades this player template is born with. ObjectiveCompletedSound = Gui_MissionObjectiveCompleted ObjectiveAddedSound = Gui_MissionObjectiveNew PurchaseScienceCommandSetMP = MenSpellStoreCommandSet PurchaseScienceCommandSet = GoodSpellStoreCommandSet StartingUnitTacticalWOTR = MenPorter // This unit is placed in tactical mode when playing WOTR.
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MaxLevelSP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_GOOD PLAYER_PURCHASE_POINTS_GRANTED ) MaxLevelMP = #DIVIDE( PLAYER_MAX_PURCHASE_POINTS_DEFAULT PLAYER_PURCHASE_POINTS_GRANTED ) So lets just use the Hobbits as an example for this tutorial.įirst off, copy and paste the code that looks like this. When you open up the file, you will see that pretty much everything is the same. Playertemplate.ini is required to be edited, or the new faction you plan on making, will not even appear playable in skirmish mode. Menfortress.ini (doesn't always have to be just menfortress, but will be explained in the tutorial.) If you want to add your new faction to the AI, then you may want to read a different article. This tutorial will take you through the steps of adding a new faction. If you don't understand what files go where from bfme1 to bfme2, then this is a good article to read.